#ifndef BOX_2D_H
#define BOX_2D_H

#include "Model.h"
#include "TextureEffect.h"
#include "DeviiMath.h"
#include "Texture.h"

namespace devii
{
class Box2DModel : public Model
{
public:
	Box2DModel();
	~Box2DModel();

	bool init(TextureEffect* const effect);

	void prepare(const matrix& view_proj);

private:
	TextureEffect* effect;
	Texture* texture;
};

}
#endif